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About
Recall is a memory game built with Rust, GTK4, and libadwaita that starts calm and grows into a sharp challenge. Classic, Trio, and Infinite modes begin readable and become more demanding at higher difficulties.
Changelog
Recall 1.0.0 refines the game feel, improves the GNOME-native interface, and hardens local data handling for a more polished release. - Added a proper preferences flow and an in-app how-to experience with dedicated slides - Refined the local score dialog with a more native libadwaita layout and better empty states - Polished board feedback, match dimming, and victory transitions for smoother visual flow - Rebalanced previews and penalties, especially in Trio and higher difficulties - Improved the onboarding flow with clearer progression across modes and difficulty cues - Hardened local records and continue-run data loading against corrupted or partial files - Expanded UI copy coverage and cleaned up remaining i18n and runtime presentation issues
Additional information
- Developer
- Sebastian Dávila (Basshift)
- License
- MIT
- Category
- Puzzle
- Size
- 1.0 MB
- Homepage
- https://github.com/basshift/Recall
- Available via
- Flathub (Flatpak), AUR, AUR (bin build)
- Catalog data as of
- 9/3/2026 (dataset snapshot date — per-app update dates aren't tracked yet)